No one’s really been able to explain it yet, but ever since the first cache of Alpha Tech was discovered, more and more caches are turning up, some of them in places that had already been searched. You never know when you might find a new passage leading down to a cavernous, treasure-filled ruin. That’s why you divide your time between exploring old haunts and blazing paths into new ones. It’s a booming business and one of the last ways an independent sort of person can make a living without taking something from someone else. Well, someone live anyway. Alpha Tech is mystery, fortune and adventure all wrapped up into one convenient package, waiting for someone to find it. Some days it seems odd there aren’t more people out there in Mist searching. Other days, when you’re running for your life from Mist Fiends and dodging ancient traps, you think about getting a job in a nice, safe factory. It lasts all of ten seconds.
Alpha Hounds have been called Thieves, Tomb Raiders, Explorers, Independent Salvage Agents and less savory descriptions as well. Each Hound’s ethics are unique, but all of them agree, “Finders, Keepers.” How they go about it is a personal decision. Some Hounds will slit their own comrades’ throats for a bigger share, but others have a romantic attitude about it all, enjoying the thrill as well as the spoils. Whether it’s about the treasure or the adventure, all Alpha Hounds are accomplished Dungeoneers and use these abilities to explore ruins for Alpha Tech and more traditional valuables. It is common for Alpha Hounds to keep the best pieces for themselves, but whether they value aesthetics, utility, or firepower varies. One Hound may treasure a child’s toy powered by Alpha Tech, another may favor weapons, but they all hold back a little salvage when they sell to the Corporations.
Theme Feature: +2 to Dungeoneering or training in Dungeoneering if not an available skill for the Class.
Alpha Hound Encounter Power 1
You’ve managed to find a working Alpha Tech weapon, it’s not entirely reliable, but it is powerful and well concealed, they’ll never see it coming.
Encounter; Alpha Tech; Weapon;
Standard Action Melee or Ranged Weapon
Target: One Creature
Attack: Primary Ability Modifier -2 V. Reflex
Effect: If an ally is adjacent to the target, you have combat advantage for this attack and your weapon gains Brutal 2 until the end of your next turn.
HIT: 2W+ Primary Ability Modifier