She smiles at me as she walks towards my table, her hips doing a little swivel with each long-legged step. She’s dressed in red, but of course she would be, they almost always are, the troublemakers. I know what she wants before she parts those sexy lips of hers to tell me, “Show me how you do it…” she whispers in my ear, “Show me how you win.” Her eyes promise me an extravagant recompense if I do what she asks, but they lie. Oh, I know she’ll put out, but I won’t enjoy it half enough to ruin my livelihood over. No harm in stringing her along a little, though, no harm but oh so much fun. I shuffle the cards deftly, making them dance from one hand to the other, “But of course my dear, but sit close to me, I don’t want you to miss a beat and this is for your eyes only.” With any luck, she might even have a stake of her own to pillage while she tries for mine.
A con man of con men, they thrive in the seedy underbelly of New Eden. Whether they’re a fraud who believes his own BS or the stories are true, they’re Card Seers. Rumors abound that they’ve got a connection to the Mist that allows them to alter probability to suit their own desires. Others say they’re an elite cadre of Card Sharks, Smooth Talkers and Confidence Men who train in secret sects to become Seers. Whatever the truth may be, Card Seers are a special breed of gambler who makes their own luck, by any means necessary. You can find Card Seers holding court in most illegal gambling halls. Although gambling is legal and legitimate establishments readily available in New Eden, they prefer their less regulated cousins in which to ply their trade.
Card Seer Encounter Power 1
Ace in the Hole
An opportunity presents itself for you to exploit your enemy’s weakness, but if it doesn’t pay off, you’ll be the one paying the piper.
Encounter; Psionic; Weapon or Implement; Gamble
Standard Action Melee or Ranged Weapon or Implement
Target: One Creature
Attack: Primary Ability Modifier V. Reflex
Gamble: If you miss, you may reroll the attack, gaining a power bonus to the roll equal to your Secondary Ability Modifier, if you miss a second time, you are weakened and grant combat advantage to the target of the attack, save ends both.
HIT: 2W+ Primary Ability Modifier