When you were sixteen years old, you were accepted into the EG’s aeronautics academy. You dreamed of being a fighter pilot for PSI or a maybe even a test pilot for Onyx Black’s weapons program, but this was not meant to be. You washed out, not for lack of skill, but due to the second year Psych evaluation. The headshrinkers said you have a nasty “independent” streak which they strongly suspect will make you an unreliable asset in the field. Translation: you’re not going to kill innocent people to further the ambitions of the company. ‘Here’s your walking papers, try not to take the past year’s training and turn it against us.’ You’ve really only got one option, and that’s to go into business for yourself. You don’t have your own ship yet, but your good with a pair of Jump Boots and a spear, you’ve got time. You’re young and adventure is out there, someday soon, you’ll buy a ship, maybe one of those X-32s, and open up your own business, but for now… you’ll dream of flying until the dream comes true.
Dragoons are shock troops, specially trained for ship to ship, air combat. Airships themselves are too valuable an asset to lose in minor skirmishes, so the Corporations have a gentlemen’s agreement regarding battle between Air Forces: They use boarding parties instead of air to air missiles and it is consider poor form not to negotiate a ransom for captured equipment. Personnel, however, is completely expendable and requires a much smaller investment for replacement. This agreement, is not binding in anyway and most Corporations with a clear advantage will fire on enemy ships with little discretion. Dragoons are pilots and boarders who prefer smaller, more maneuverable vehicles and spears for weapons. A spear is much less likely to damage the expensive equipment than an automatic weapon fired at random. They pride themselves in their precision, allowing them to leap a dozen feet in the air with a pair of Jump Boots and land, spear first, on a man-sized target on a ship in mid-air. Dragoons are also some of the best fixed wing fighter pilots known in the corporate world and often fly dangerous missions, giving air support to units battling Mist Fiends on the ground.
Theme Feature: +2 to Operating checks to pilot aircraft.
Dragoon Encounter Power 1
You fire the boosters in your Jump Boots and bring your spear down on your enemy
Encounter; Martial; Weapon; Omega Tech; Full Discipline
Standard Action Melee Weapon
Requirement: Must Be Wearing Jump Boots and Target must be within one move action from attacker.
Target: One Creature
Effect: You move adjacent to the target creature.
Attack: Primary Ability Modifier V. AC
Hit: 2W+ Primary Ability Modifier +1 for each square of altitude you gained with the move action, up to your level.
Move: You gain a flight speed of 8, you must move in a direct line and gain altitude with each square.